Waveburner frame rate5/29/2023 ![]() Unlike in cinema, where hyper reality isn't always welcome, gaming is a medium in which super high frame rates are preferable, often giving players a performance edge and enhancing the immersive potential of POV games with massively complex, photorealistic graphics. (Image credit: Future / Ori and the Will of the Wisps, Xbox Game Studios) But that could change quickly as workflows become more manageable and filmmakers look for ways to entice audiences back into cinemas. It works incredibly well".ĭespite its increasing adoption in some quarters, it's fair to say that at the moment there’s a scarcity of HFR film material. We are so used to 24 fps and the romance of celluloid … but at 48 fps, you cannot deny the existence of these CG creations in the same time frame and space and environment as the live-action. Explaining his decision, Serkis states that "the wonderful thing about 48 fps is the integration of live-action and CG elements that is something I learned from The Hobbit. The next big HFR release is expected to be Animal Farm directed by Andy Serkis (aka Gollum) who is planning to shoot the production at 48 fps. ![]() Speaking about the technology, special effects legend Doug Trumbull, best known for his work on Stanley Kubrick's 2001: A Space Odyssey, said: " is what differentiates movies from TV, so, if you introduce digital flicker in the projection of the film it can look fully cinematic even if you raise the frame rate to 120 or 160". The idea is to give directors the option to use high frame rates when it makes sense within a specific scene, such as a dynamic action sequence. Magi also has the ability to dynamically adjust the frame rate during projection, meaning that scenes can be shot in 24, 120 and 160fps and edited together. ![]() For example, there's now a format called Magi that renders digital high frame rate footage in such a way that it more closely mimics film, introducing a 'flicker' that aims to replicate the authentic look and feel of traditional movies. The very high level of resolution and smoother motion are obvious, but many viewers remained unsettled, with critics complaining that seeing every detail at all times from both the background and foreground was overtaxing to the eye.Īlthough there's still audience reticence, filmmakers are already pushing frame rates even further. Both were recorded at a heady 120fps (reduced to 60fps on Blu-ray) and met with equally mixed reactions. The extra clarity puts more of a spotlight on set quality, special effects and make-up – so any shortcomings in these areas are now spotted more easily.Īng Lee went even further than Jackson with Billy Lynn’s Long Halftime Walk and most recently Gemini Man. We’re so used to seeing the grain and relatively low resolution of traditional film, anything so obviously better can just look odd. Why? The extra smoothness and resolution makes the films look more lifelike, but also very different from the norm.
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